Posts Tagged ‘learning’

Using design thinking to revitalize school lesson plans

June 23, 2009

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A few weeks ago i came across a really nice project that IDEO did with non profit organization RAFT (Resource Area For Teaching) in San Hose, California.

Raft “delivers ‘classroom magic’ by providing teachers with ideas for creative experiments and hands-on activities and the donated materials to build them—from cardboard tubes to rubber washers to film canisters. The materials come from hundreds of local businesses, diverting more than 10,000 cubic feet of reusable items away from city landfills monthly.

Sharing a belief in the value of hands-on education, IDEO and RAFT collaborated on several strategic and tactical projects, including a visioning session and a transformation workshop, in addition to ongoing brainstorming and prototyping sessions for turning donated materials into classroom activities aligned to the California State teaching standards” Via Ideo.com

To read the full case study see here.

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150 days of learning at CIID

February 12, 2009

Today and tomorrow  midway reviews for the CIID pilot year are happening! and it just so happened that it has been 150 days to the day since we started at CIID! The key aim for our individual presentations was to reflect on our learning curve on the pilot year……our presentations were designed in such a way that we hoped to raise questions and discussion with our examiners who were Simona Maschi CIID founder, course director, and all round super star! Joachim Sauter founder of art+com , Martin Frey an interaction designer at Ideo (Munich) and David Mellis (CIID)

The day was filled with reflection, learning and feedback. It was great to hear an objective view on our work and our approach from our external examiners (Joachim and Martin) and i especially enjoyed listening to everyone else’s presentation, to hear what have been their high points, low points and key learnings for them on their personal CIID journey. This is what i presented, plus a few video’s to help tell my story (previously posted specific to projects)

A trip to the experimentarium

January 19, 2009

Yesterday i took a visit to the experimentarium in Copenhagen to gain some inspiration for our current project and see how the experts do i!! It was such a refreshing experience. All the installations there were concise and to the point, they were not over loaded with features, and they were great fun to use. The highlight of my visit was when i saw an old couple (around 70) playing on a dancing game together! Which goes to prove that places like the experimentarium arn’t only enaging for children! Unfortunately my camera died on me after two photo’s but i took lots of notes of things that really stood out for me!

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  • if you can make the installation engaing for children, adults will love it to! I saw so many 20 something’s there and older people having great fun!
  • The instructions were simple and clear, normally using 3 step pictorial illustrations (were also available in different languages)
  • Use hand shapes as indicators of what to do, its very intuitive-you no exactly what to do.
  • Music and sounds works very well for feedback
  • A lot of the installations are over sized and exaggerated…makes it more fun!
  • Each installation has a specific role, and does it simply and well, they are not over loaded with features
  • There were a lot of collaborative games, it was more fun to do it with a friend, although i was by myself and was restricted with some of the things i could do.
  • They used colour and colour intensity very simple to show  impact and effect.
  • All the installation involved you to use your senses
  • Everything!!!! was very hands on, the user became part of the experience, they were necessary for it to happen. You were never just watching or looking at something, it was about physically doing something to learn.
  • Light was used very effectively as indicators of what to do, touch, move next. It was very simple but effective. e.g. the children new that when a square lights up on the floor they have to move to that square!
  • The Aesthetics were very clean cut, with simple use of colour and imagery. The imagery was always relevant to the experience.
  • KISS: KEEP IT SUPER SIMPLE