Posts Tagged ‘interaction’

Final Project Report

September 20, 2009

Eventually I have finished my final project report for my solo project at CIID. It contains most of my process and explorations!

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A trip to the experimentarium

January 19, 2009

Yesterday i took a visit to the experimentarium in Copenhagen to gain some inspiration for our current project and see how the experts do i!! It was such a refreshing experience. All the installations there were concise and to the point, they were not over loaded with features, and they were great fun to use. The highlight of my visit was when i saw an old couple (around 70) playing on a dancing game together! Which goes to prove that places like the experimentarium arn’t only enaging for children! Unfortunately my camera died on me after two photo’s but i took lots of notes of things that really stood out for me!

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  • if you can make the installation engaing for children, adults will love it to! I saw so many 20 something’s there and older people having great fun!
  • The instructions were simple and clear, normally using 3 step pictorial illustrations (were also available in different languages)
  • Use hand shapes as indicators of what to do, its very intuitive-you no exactly what to do.
  • Music and sounds works very well for feedback
  • A lot of the installations are over sized and exaggerated…makes it more fun!
  • Each installation has a specific role, and does it simply and well, they are not over loaded with features
  • There were a lot of collaborative games, it was more fun to do it with a friend, although i was by myself and was restricted with some of the things i could do.
  • They used colour and colour intensity very simple to show  impact and effect.
  • All the installation involved you to use your senses
  • Everything!!!! was very hands on, the user became part of the experience, they were necessary for it to happen. You were never just watching or looking at something, it was about physically doing something to learn.
  • Light was used very effectively as indicators of what to do, touch, move next. It was very simple but effective. e.g. the children new that when a square lights up on the floor they have to move to that square!
  • The Aesthetics were very clean cut, with simple use of colour and imagery. The imagery was always relevant to the experience.
  • KISS: KEEP IT SUPER SIMPLE

Week 2:Concept Development

January 18, 2009

Through out all of last week we have been concentrating on developing our conceptual idea and what experience we can create, this has taken place in many forms…drawing….a lot of discussion!!……storyboarding ..but most effectively prototyping and testing. All though our process has often been 1 step forwards and 2 steps back…building prototypes that people could engage with and give us feedback on has been crucial to our learning curve and how our idea has developed.  And here is a little over view of that!

At the beginning of the project our initial idea was to have a product that you would have within your home. The product would allow you to see the impact on the environment of the foods you were buying. You could make comparisons between different products and rate them against your own personal reasons for buying them. After testing this idea we sounds found that there was little desire to see the impact you were having after you bought the products, there was more interest in knowing the information while you were shopping.

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We then started to think about device that you could take shopping with  you. We felt that a device suitable for this use would have to be portable, compact, efficient and to the point. We did brainstorm around these ideas, but the more we developed them we felt that a device for this use would be best effective if it could give very specific and complex information…we there for thought that a screen based product would be far more advantageous over a purely TUI.

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And so we move on!!

Throughout the whole project we have also been exploring the metaphor of using a scale to measure the weight of the impact that the food has. Through creating different prototypes we found that people really loved to play with them, so our ideas soon developed into a tool that could be used to learn and teach people…suited for a science museum style installation. So we began to prototype ideas for this..

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prototype6At the end of this week our idea was using the metaphor of  scale to see what impact different foods were having on the environment relating to… how far it had traveled, the amount of chemicals in it and the amount of water used during production. The user would put their chosen product on one side and have to add weights to the other side until it was balanced. The amount of weights would represented the impact that the product was having on the environment. Before our crit on friday the unit of the weights we were using was a rating system, but we soon found out that this was confusing, especially with regards to the scale metaphor.  During our crit we were also given some good suggestion to make the information more familiar to people…. for example if an apple has travelelled 1000 miles, tell them that is was the equiviliant to cycling round Copnehagen 10 times! So after our crit we definitly have some more thinking and development to do to ensure that the information we provide is accessible and engaging to the user! So i am off to the science museum for some inspiration!

data vizualization

December 2, 2008

picture-1 Today we started a 2 week data vizualization module, which will be taught by Shawn Allen (Stamen) and Dave Mellis (CIID)

“Each day the world produces untold amounts of information. interactive data vizualizations is a practice that aims to distill and communicate that information to people in visual forms that are easy and fun to explore, understand and use. In this two week module, students will investigate the roles of intuitive user interfaces in data vizualization.

They will learn how metaphors are used to convey unfamiliar information, and how mental models aid in the interpretation of complex visual displays.  They will then use a bottom-up interative process to create interactive displays of UN data using adobe flash” Course Syllabus

Today  we were given a fantastic overview of some of the world’s most well known and successful data visualization projects and started to learn flash! It has a complex interface compared to programming platforms such as processing that i am used to, but i can see it has huge potential, so i can’t wait for the next two weeks!

i’l keep you posted 🙂


Interaction as a Material

November 6, 2008

A few weeks ago Dan Saffer from Kicker Studio came to talk to use at CIID about Interactive Gestures. In this presentation he talks about ‘Interaction as  A Material’ The presentation was used at the 2008 Event Design Summit in Hollywood.