Posts Tagged ‘experience prototype’

Quick experience prototype

June 18, 2009

This week i carried out a quick experience prototype with some of the guys from CIID. On a map of Copenhagen i got them to plot their weekends activities, after giving them step by step instructions to follow. These were:

Step 1: Write a list of priorities you like to do on (i) a daily basis (ii) a weekly basis.

Step 2: On different coloured post-its categorize these priorities, how do you divide up your time.

Step 3: On the map of Copenhagen mark out where you live and work.

Step 4: Plot out your weekend activities by writing individual activities you did, at what time and with who. Write these activities on coloured post-its corresponding to one of the categories you already defined. (use the color code you set)

Step 5: Place the post-it on the map at the location of where the activity took place

Step 6: Give the activity a rating out of 5, of how satisfying it was (writing on the post it as well)

102_0522Alie’s List of priorities

102_0541Ujjval starting to map his activities

102_0539Patterns starting to show….

102_0548Ujjval drawing a path to show the order of his activities

102_0558Nunzia’s Map, she has categorized her time into ‘shared’ and ‘private’

102_0571Sid’s Map!

102_0563Comparing peoples maps on the Wall!

The rest of the photos can be seen here.

Some of my key findings so far for the exercise were:

-People are unaware of how much they actually do, and how busy they are until they actually sit down and think about it.

-People have very different views about how they categorize their time.

-Using colour to show different categories, very quickly enables you to see patterns in behaviour especially related to the home and workplace.

-Putting priorities into categories allows you to what areas you spend most time on in your life, and then you can go to a deeper layer of data to find out specific activities. etc.

-The people who you are with often has a huge influence on the satisfaction of the activity your doing.

To learn more about these patterns and behaviours i am testing this experience prototype on myself as well. But instead of putting a few days on a map, I am recording everything i do each day on a new map. This way i can compare each day individually, see if any patterns or routines appear, and look back easily on which day was my ‘happiest/satisfied’ and then see what activities i was doing that day and who with.

At the end of this week i’l post my maps and findings!


first draught blueprint…..

February 20, 2009



After deciding we were going to focus on inspiring children about sustainable mobility we decided to head off to some schools. The first one we visited was a pre-elementary school, with children aged between 1-6. This was perfect for us as we want to target children aged 5 and 6 before they go to primary school. At this age the danish government have placed down laws that children will only be taught social skills, linked to themes like culture and nature, so we felt this was a perfect opportunity to also teach them about the environment.  The “learning” they receive at this age, is very informal and all done through play in a variety of mediums to keep them engaged for longer periods of time.  After the meeting we had with the head of the school we got some great feedback and ideas on how to approach our idea. After a another brainstorming session we came up with an idea that we felt really touched on a lot of points that we had learned form the school and also from what DSB want to provide in a service.

In short the service we are designing is a mix between an online learning and support site and a practical and fun toolkit that is given to teachers at a school to help them teach the children. We understand that children aged 5 and 6 might not fully understand why traveling by bike is better than a car but we believe that if the tools and service are designed in the correct way it will make them raise questions with their parents and hopefully change their attitudes towards traveling with their children. We also feel that if children have an introduction and small insight to this at an early age, that when they are of the age to decide how they travel hopefully they will think more about their actions and choose the best way!

After focusing on this idea we created an initial service blue print. We story boarded the user journy, pin pointed DSB’s role at each stage, identified the different stages onf the service, the touch points that need to be designed and the specific interactions that will happen.




We then presented these to anders (live|work) and Mikael (DSB Innovation Lab) The feedback we got was super positive, but we needed to focus on the life of the service and how it was continue for a period of time after the toolkit is used in the school for the first time. After much discussion we think we have come up with solutions for these problems but are now building low fdility prototypes to test the experience!