Posts Tagged ‘Design’

Recent Bookmarks..

April 26, 2009

I haven’t done this for a while….

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Post-its taken to a new level!

February 22, 2009

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This image was taken by one of my design hero’s, Gill Wildman. She is currently writing a book about the people side of managing design projects and is using post-it’s to do so!

“We’re stretching our use of post-its this time by writing a book with them, and how great is it to be able to move pieces together, and re-work sections?

It looks like every other wall filled with notes, but has a distinctive linear structure…chapters and actions in zones. It’s really helping” Via Plot Blog

Simply Brilliant!

Nine year old writes iphone code

February 10, 2009

Amazing article via BBC news (spotted on nick’s twitter feed!)

“A nine-year-old Malaysian boy in Singapore has written a painting application for the Apple iPhone.

Lim Ding Wen created the finger painting program, known as Doodle Kids, for his two younger sisters aged three and five.

The program allows iPhone owners to draw images on the handset’s touch screen using just their fingers.

The program has been downloaded more than 4,000 times from Apple’s iTunes store in less than two weeks.

While most children of his age are painting or drawing with crayons, Lim Ding Wen has been programming.

Lim, who is now fluent in six programming languages, first started using a computer when he was two-years-old, discovered programming aged seven, and has since completed more than 20 programming projects.

His latest application, Doodle Kids, allows users to draw pictures using their fingers and then clear the screen by shaking the iPhone.

“I wrote the program for my younger sisters, who like to draw,” said Lim. “But I am happy that people like it.”

Lim wrote the original application on his computer but has now adapted it for use on an iPhone”

Recent Bookmarks (mainly from thesis thinking)

February 3, 2009

Week 2:Concept Development

January 18, 2009

Through out all of last week we have been concentrating on developing our conceptual idea and what experience we can create, this has taken place in many forms…drawing….a lot of discussion!!……storyboarding ..but most effectively prototyping and testing. All though our process has often been 1 step forwards and 2 steps back…building prototypes that people could engage with and give us feedback on has been crucial to our learning curve and how our idea has developed.  And here is a little over view of that!

At the beginning of the project our initial idea was to have a product that you would have within your home. The product would allow you to see the impact on the environment of the foods you were buying. You could make comparisons between different products and rate them against your own personal reasons for buying them. After testing this idea we sounds found that there was little desire to see the impact you were having after you bought the products, there was more interest in knowing the information while you were shopping.

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We then started to think about device that you could take shopping with  you. We felt that a device suitable for this use would have to be portable, compact, efficient and to the point. We did brainstorm around these ideas, but the more we developed them we felt that a device for this use would be best effective if it could give very specific and complex information…we there for thought that a screen based product would be far more advantageous over a purely TUI.

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And so we move on!!

Throughout the whole project we have also been exploring the metaphor of using a scale to measure the weight of the impact that the food has. Through creating different prototypes we found that people really loved to play with them, so our ideas soon developed into a tool that could be used to learn and teach people…suited for a science museum style installation. So we began to prototype ideas for this..

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prototype6At the end of this week our idea was using the metaphor of  scale to see what impact different foods were having on the environment relating to… how far it had traveled, the amount of chemicals in it and the amount of water used during production. The user would put their chosen product on one side and have to add weights to the other side until it was balanced. The amount of weights would represented the impact that the product was having on the environment. Before our crit on friday the unit of the weights we were using was a rating system, but we soon found out that this was confusing, especially with regards to the scale metaphor.  During our crit we were also given some good suggestion to make the information more familiar to people…. for example if an apple has travelelled 1000 miles, tell them that is was the equiviliant to cycling round Copnehagen 10 times! So after our crit we definitly have some more thinking and development to do to ensure that the information we provide is accessible and engaging to the user! So i am off to the science museum for some inspiration!

Offline Photoshop

December 4, 2008

My friend Kevin pointed this out to me…..i love it!

Via baekda

“Imagine for a moment, that we never invented the computer. That idea simply never came into our minds. Then imagine for a moment that we still evolved in all other areas.

Adobe still invented a great designer’s tool call Photoshop. They just didn’t imagine it to be used on a computer. How would that work? Here is how…”

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photoshopold31Created by Wandaaa

Emotional Intelligence

December 4, 2008

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Their is currently a great post in the thinkpublic blog. Deborah Szebeko (founder/director of thinkpublic) talks about “Emotional Intellegence”………….

“As part of my PhD research I have been reading Daniel Goleman’s book “Emotional Intelligence”, where he explains emotional intelligence as a series of competencies and skills that drive performance” Szebeko

The four main elements he writes about include:

1.    Self-awareness — the ability to read one’s emotions and recognize their impact while using gut feelings to guide decisions.

2.    Social awareness — the ability to sense, understand, and react to others’ emotions while comprehending social networks.

3.    Relationship management — the ability to inspire, influence, and develop others while managing conflict.

4.    Self-management — involves controlling one’s emotions and impulses and adapting to changing circumstances.

Goleman comments that these are capabilities we learn, and that abilities such as being able to control emotions, and get along with other people are key factors in the success we achieve in life

I think these are all amzing points that are such key factors to consider when designing with and for people!

A nice quote….

December 1, 2008

quote

Klaus Kripperdorff, design researcher at Pennsylvania University

I love this quote…. i really believe that design is about touching people’s emotions. If you can create an experience that gives the user a positive feeling, whether it is excitment, happiness, trust or even safety, i think you have half the battle solved!

User Testing with the elderly…

November 25, 2008

Some results from our user testing of the idea we are currently developing….

A brilliant quote….

November 23, 2008

qoute

Bob Baxley

Lets use design to help people…It’s so powerfull!!!