Archive for the ‘computational media design’ Category

Exhibition time!

October 13, 2008

To finish off our two week computational media design block, we had an exhibition on Friday to display all our hard work! The exhibition consisted of posters that were the output of visualizing data that was recorded with a Wii-mote and interactive programs that were controlled with a Wii-mote.

My final outcome  was a project that explored the differences in hand and arm movements between
boys and girls as they write. Using a Wii-mote a boy and a girl wrote ABC on an imaginary blackboard.

This data was translated in to visuals using Processing. These visuals were put into flip-books, showing the flow and change in movement.  By using a flip book you were keeping the animation and change that you saw on the screen but making it into something more tangible that you could interact with.


Here are some more photographs from the exhibition set-up and event (photo’s are by the wonderful tobias and Ujjval)

computers ready to go!

A quick nap before the guests arrive!

Information signage

The posters

Interactive projects

People as computers

During the exhibition

Sneak Preview….

October 9, 2008

A few preview shots from my processing project!

Computational media design exhibition!

October 9, 2008

Tomorrow we will be exhibiting our first projects from the CIID pilot year! very exciting!


October 9, 2008

On tuesday i attended the first of a series of open lectures organised in conjunction with the CIID/DKDS pilot year. This lecture was taken by Dennis Paul and Patrick  Kochlik (our lectures for the past 2 weeks) Dennis and Patrick used to work for art+com, but have recently started their own company called The Product. During the lecture they discussed how technology and software design can be used as a tool to tell stories,to craft interactive experiences and to describe processes.

Some of their work examples they used to do so……

The BMW museum

The image above is a media installation done for the BMW museum in Munich. The kinetic sculpture was used spheres to compose shapes. (art+com)

Tennisfreunde Berlin e.V.

Tennisfreunde Berliin e.V.

The Wii Input!

October 2, 2008

For the last three days we have been receiving an intensive crash course on how to program using “processing” Being a bit of a newbie in this area, I have found the process fascinating. Although i am outside my comfort zone i feel this learning will really pay off when it comes to designing products and services that users can interact with, i think you can really engage with people using this technology.

Processing class (picture by Dave Mellis)

For that last couple of days we have been making short programs that a user can interact with using a Nintendo Wii controler. Some of the applications have included movement games,drawing applications and some very ambiguous artwork (very inspiring though!) The output currently is all screen based, which has either been made or controlled by the user-with the aim to give them a sense of achievement and excitement when they use it!

An interactive join the dot game I have been working on

Today we started on a new exercise which is very exciting!In groups we collected data from people using a Wii Remote, we will then turn the data we received into a visual representation of it. We chose to look at the difference in handwriting between boys and girls. We recorded 10 boys and 10 girls writing “A-B-C” on an imaginary blackboard. They used the Wii remote as a pen and the computer recorded the data!

A happy drawer!

Tomorrow we will be depicting our results and hopefully doing something cool with them!

Processing-Day 1

September 29, 2008

Today we started our first proper module at CIID, called Computation Media Design, or as most people call it Processing! The aim of this module is to teach us how to program, so we can turn an idea into code and be able to use it creatively in a design context. The content is being taught the very talented Patrick Kochlik and Dennis Paul (The Product)

Before being let loose on our computers we carried out hands-off exercises today! We used ‘people as instruction processors’

We were asked to write down three instructions-sets. These instructions were then dictated to three other participants. The other participants then processed the instructions by drawing on a piece of paper with a RGB marker’s

“The exercise aims at introducing the participants to programming as an everyday exercise,
a translation from intention into language into action. The result will be a set of very analog
procedural drawings”

I personally found the exercise was very effective and was a great way to get your mind thinking about how to write code and how it is proccessed to create an output! Big thumbs up!

Photos to follow.